Press Kit

Everything needed to write about Cortex Slime Defense. Assets are free to use in coverage.

Fact sheet

One line

Three games on one hand-painted island: build a maze, draft an army, push a lane — and carry one collection of slimes through all of them.

Short description

Cortex Slime Defense is three connected games that share a world and a collection. In Slime Defense you build a maze out of towers and make the road long enough to kill what walks it, across ten arenas with their own weather and their own generated music. In Slime Tactics you pick a general, spend a muster on a squad, and take a board a turn at a time. In the Battleground you spend a hand of slimes down a single lane and try to reach their gate first. Everything you unlock in one is waiting for you in the others.

Long description

Every slime in Cortex Slime Defense is drawn by hand, and every note of music is generated as you play — there is not one audio file in the game, which is why it starts instantly and works with no signal at all.

Towers commit to one of three upgrade paths on their first upgrade, and a path changes how a tower fires rather than only how hard: a rapid path really is rapid, a gunner path fires in bursts, a toxic path leaves a cloud. Push a tower further and it evolves into an arcane, mechanical or ultimate form, each of which costs more to keep climbing — so leaning on an evolution is a decision with a price rather than a switch you flip once.

Weather is atmosphere and only atmosphere. Cloud shadows cross the meadow, fog settles in the mire, embers drift over the lava — and not one of them quietly changes a number. The dashed ring a tower draws is the truth about its reach for the whole run.

A wandering philosopher slime appears when you have done something worth marking — held a level without losing any health, or cleared one unusually fast — and hands over a painted collectible card for a book you can turn through page by page. There are sixty-eight of them. A card is a picture and a sentence and nothing else: no stat, no coin, no bonus, so collecting stays its own reason.

Key features

Screenshots

Click to open full size. Free to use in articles and videos with credit to Pro Guild.

The home island Tower defence in the Sunlit Meadow Choosing a general in Slime Tactics

Battle Mode (landscape) · App icon

Logo and key art

The Slime Defense logo Key art banner with the logo and the three modes Key art banner: real games, no nonsense

Contact

organizemydesk@gmail.com